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July 19th, 2016 by


Virtual reality has been a buzzword in the tech industry for a few years now thanks to companies like Oculus Rift and Samsung.

While everyday tech has yet to embrace this immersive technology, gaming has decided to dive head first into this exciting new field.

With E3 2016 having recently wrapped up, there’s a better understanding of how gaming giants plan to bring a new dimension of virtual reality to the gamer.

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Take a look at how the gaming giants are utilising virtual reality

Sony: The Console Gaming King

virtual reality

Maker of what is arguably the most popular games console in the world, Sony has finally unveiled its PlayStation VR headset.

Launching in the United States in October 2016, PlayStation VR is expected to retail for US$399.

According to PlayStation “all 40 million PS4s in gamers’ homes are PS VR-capable” meaning that their VR headset has the ability to bring virtual reality to the masses, however this requires a PlayStation VR headset and PlayStation camera.

Sony did not just unveil PlayStation VR at E3, they also showed off a few new games made specifically for VR, namely Farpoint, Star Wars Battlefront: X-Wing VR Mission, and Batman: Arkham VR.

Bethesda: Levelling Up With VR Gaming

virtual reality

Maker of some of the biggest games released in the past few years, have announced that they will be releasing Fallout 4 for HTC’s Vive virtual reality headset in 2017.

The company also mentioned that Doom would be coming to VR, however they did not say when the actual game would be on VR, just that you’d be able to “take a virtual tour of Hell and get a look at the very latest in graphics”.

Oculus: The Original King of VR

virtual reality

 

The original virtual reality hardware company which spearheaded the VR movement, Oculus has announced that they will be releasing Oculus Touch later this year.

Looking to solve one of the biggest issues with VR; movement, Oculus Touch is the company’s controller designed to replicate regular hand movement.

As is always the case with new technology, compatible content is needed. Oculus announced that 30 made-for-VR games would be launching later this year with the controllers.

With so many things happening in the virtual reality space at the moment, the question you might be asking yourself is “is VR mainstream now?”

The answer is, unfortunately not yet.

Despite many big names entering the fray, virtual reality lacks sufficient content and refresh rate / graphics are not quite up to scratch yet.

At E3, many people reported feeling nauseous when trying certain VR titles.

It’s also not as immersive as one would like, with headsets not being comfortable for long periods of time and movement in VR games feeling unnatural.

Virtual reality has great promise, however at this stage it does not have its killer app, or game in this case.

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